STUDIO JOURNAL
FROM THE FLOOR
Behind-the-scenes devlogs, physics experiments, and development stories from Anthem Studios.

DEVLOG
AUG 14, 2026• 5 MIN READ
THE ART OF MAKING SOMETHING ODD
Most game pitches start with 'what if we did what X game did, but with slightly better graphics?'. We prefer starting with 'what if everything was wobbly and slightly wrong?'.
BY Toby Vance

ART & DESIGN
JUL 28, 2026• 7 MIN READ
BUILDING WORLDS THAT FEEL ALIVE
A world doesn't feel alive because it has 40 million polygons. It feels alive because the creatures have their own quirky routines whether you are watching or not.
BY Mira Lin

STUDIO ETHOS
JUN 10, 2026• 4 MIN READ
WHY WE MAKE GAMES
We build games for people who still remember the magical feeling of discovering a hidden secret behind a waterfall at 2 AM.
BY Soren Blake
