WE
MAKE
GAMES
THAT
STICK.
Independent games, strange worlds, and playful interactive experiences from Anthem Studios.
OUR GAMES
Original worlds. Strange ideas. Games made with obsession.

WOBBLE QUEST
A chaotic adventure where everything is slightly broken.

VOID RUNNER
Fast movement through strange impossible worlds.

ODD ODYSSEY
A surreal exploration game filled with mysterious characters.

AFTERLIGHT
A cinematic atmospheric experience built around light and memory.

WOBBLE QUEST
A physics-based comedic adventure about a gelatinous little creature navigating unstable floating lands, bouncy mushrooms, and collapsing castles with surprisingly deep traversal mechanics.
ABOUT ANTHEM
We build games for people who still like getting lost.
Anthem Studios is an independent creative studio focused on building original games and interactive digital experiences.
We care deeply about unusual ideas, memorable characters, playful mechanics, and worlds that feel like they existed long before you arrived. We don't want to make another formulaic game. We want to make something you remember.
CURIOUS BY NATURE.
LK • SRI LANKA • REMOTE
STUDIO VALUES
The three non-negotiables that guide every single game we build.
PLAYER FIRST
Everything starts with the experience.
We obsess over responsiveness, tactile feedback, and that magical moment where the controller disappears and you are purely in the world.
ARTISTIC VISION
We follow strange ideas until they become real.
We never settle for generic tropes. If an idea feels weird, fresh, and slightly unsettling, that's exactly where we want to dig deeper.
PLAYFUL BY DEFAULT
Games should genuinely surprise you.
We believe humor, charm, and unexpected delights are the secret ingredients that turn good games into lifelong memories.
ENTER OUR WORLD
Meet the passionate humans, weird ideas, and creative energy powering Anthem Studios.

CURIOSITY OVER COMFORT.
7 creators united to make games with friction, personality, and unforgettable worlds.
FROM THE STUDIO
Thoughts, experiments, development stories, and things we're making.

THE ART OF MAKING SOMETHING ODD
Most game pitches start with 'what if we did what X game did, but with slightly better graphics?'. We prefer starting with 'what if everything was wobbly and slightly wrong?'.

BUILDING WORLDS THAT FEEL ALIVE
A world doesn't feel alive because it has 40 million polygons. It feels alive because the creatures have their own quirky routines whether you are watching or not.

WHY WE MAKE GAMES
We build games for people who still remember the magical feeling of discovering a hidden secret behind a waterfall at 2 AM.
LET'S MAKE SOMETHING
Have an idea, want to work with us, or just want to say hello?
