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BUILDING WORLDS THAT FEEL ALIVE
ART & DESIGN
JUL 28, 2026 7 MIN READ

BUILDING WORLDS THAT FEEL ALIVE

Behind the scenes of our environment and creature design.

M
Mira Lin
Lead Environment Artist

When designing the ancient ruins in Odd Odyssey, we spent weeks drawing architectural diagrams before we realized we were approaching it backwards.

Ancient ruins shouldn't look like neat museum exhibits. They should feel overgrown, inhabited by squatting spirits, weathered by orange sandstorms, and covered in strange children's doodles from three thousand years ago.

Every rock formation in our games is placed with intentional asymmetry. We use bold black outlines, warm sunset hues, and hand-drawn micro-details to make our digital spaces feel tactile, like a beloved storybook come to life.

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